COMBAT RULES

Blog post description.

LAWS

3/27/20242 min read

INITIATE HUNTS

  1. Only Carnivores/omnivores may initiate hunts

  2. Can only initiate a hunt when at about 50% hunger.

  3. If someone has a claimed body they may not be hunted, but may be challenged for their food

  4. After a hunt is initiated the fight may only end if a member of either group is killed, the hunters successfully disengage from the hunt, or the hunted group escapes the hunters LOS for 1 minute.

  5. Carnivores/omnivores must stay with a body down after a hunt until it despawns or they are challenged off of it

    CHALLENGES AND TERRITORY

  6. All creatures may initiate challenges for food, water, or personal space

  7. Challenges may include territory (POI) if profile allows

  8. Challenges must be initiated by the challenger by :threaten: call a minimum of 3 times

    DISENGAGING A HUNT/CHALLENGES

  9. Hunters or any challengers may attempt to disengage a hunt/challenge

    1. To successfully disengage a hunt/challenge, a member of a group must run away, outside of an arg distance, from the opposing party and continue without any attempt to attack for over 10 seconds

    2. Sitting outside of an argent distance of the opposing group for over 10 seconds during a hunt/challenge will also count as disengaging that hunt/challenge

    3. Sleeping will be an automatic forfeit from any fight but unless properly disengaged you may still be attacked

  10. Disengaged players may not be killed if they successfully disengage

  11. If a player is not able to run away due to lack of stamina, bone break, etc., they may be killed by the opposing party

  12. In a hunt or challenge not between group members, 4 calls do not matter.

    1. It is up to the opposing party whether to accept a 4-call as an appropriate forfeit

  13. Players that have disengaged may not re-enter a fight

    FAILED HUNT/CHALLENGE TIMER OF 20 MINUTES

  14. During that timer, the hunter may not attempt to hunt the same group until that timer is up

  15. Hunt/challenge timers are separate You may challenge a group you have a hunting timer on and vice versa

  16. Hunt/challenge timers are only on the group that failed/lost

  17. If the hunt/challenge was successful no timer is allotted

    BODY DENYING IS STRICTLY PROHIBITED

  18. Players may attempt to use terrain to avoid their hunters. This includes using the waters edge, however in the case they die their body must still be accessible to the hunter. Otherwise this will be considered body denying.

    DEFENDING GROUP MEMBERS

  19. Group members are allowed to defend other members of their group as their profile allows

    1. To defend a group member they must be within render distance as the fight begins or they must run to you if outside this range

  20. Joining or inviting someone into your group during a fight to defend them or so they can defend you is prohibited

  21. You cannot defend anyone that is not part of your in-game group

    THIRD PARTYING

  22. Groups may not interrupt a hunt or challenge that was not initiated by them or on them

    GRACE PERIOD

  23. Fresh spawned players have a 1 minute grace period before they are able to be attacked